I am a passionate and detail-oriented 3D environment artist with hands-on experience in both game and film pipelines for creating 3D environment assets. My expertise is in crafting high-quality topology and textures, with proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine. I also have a solid foundation in environment and prop design, focusing on creating assets that are both visually compelling and technically optimized.