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Stylized Wizard House

I made this 3D environment using Maya, Zbrush, Substance Painter, Substance Designer, Unreal Engine, and Photoshop. Using Maya I made a blockout of the reference image while keeping proportions and then Used Substance Designer to make some Base trim sheet materials for the plaster and rocky materials I saw in the reference image. Then I brought in my blockout to Unreal Engine to add basic lighting and see how the materials looked in the unreal render. Using the blockout, I modeled the environment while keeping proportions in check and then I finished the UVs and then made the textures in Substance Painter and applied the trim sheets in Substance Painter. Then I made a master material in Unreal Engine to apply material instances to the models. Then I made the grass and leaves of in the scene and then adjusted materials to match the reference image.

Original Concept Art by Whinbek: https://www.artstation.com/artwork/0neb1Y

Main Shot

Main Shot

Turn Table

Close Up Shots

Base Color/Roughness/World Normal

Base Color/Roughness/World Normal

Plaster/Plaster Cracks/Plaster Dark/Bark/Rock

Plaster/Plaster Cracks/Plaster Dark/Bark/Rock